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////////////////////////////////////////////////////////////////////////////
 


// KeyMap.h
// mapping of windows virtual key codes to X keysyms.

#ifndef KEYMAP_H__
#define KEYMAP_H__

#pragma once

// [v1.0.2-jp1 fix] yak!'s patch
#define XK_MISCELLANY
#define XK_LATIN1
#define XK_KATAKANA

#include "keysymdefjap.h"

#include "rfb.h"

// A single key press on the client may result in more than one 
// going to the server.

const unsigned int MaxKeysPerKey = 4;
const CARD32 VoidKeyCode = XK_VoidSymbol;

// keycodes contains the keysyms terminated by an VoidKeyCode.
// The releaseModifiers is a set of ORed flags indicating whether 
// particular modifier-up messages should be sent before the keys 
// and modifier-down after.

//const CARD32 KEYMAP_LCONTROL = 0x0001;
//const CARD32 KEYMAP_RCONTROL = 0x0002;
//const CARD32 KEYMAP_LALT     = 0x0004;
//const CARD32 KEYMAP_RALT     = 0x0008;

typedef struct {
    CARD32 keycodes[MaxKeysPerKey];
    CARD32 releaseModifiers;
} KeyActionSpec;



class KeyMapJap {
public:
	KeyMapJap();
	KeyActionSpec PCtoX(UINT virtkey, DWORD keyData);
private:
	// [v1.0.2-jp1 fix] yak!'s patch
	int ToAsciiJp(UINT virtkey); // for Kanji-key patch fix

	// CARD32 keymap[256];
	unsigned char buf[4]; // lots of space for now
	BYTE keystate[256];

	DWORD   dwKeybId;
    HKL     dwhkl;
    unsigned char   storedDeadChar;
    UINT    baseCharVK;
    bool    sendDeadKey;
};

#endif