MonoMac 0.0.0.0 MonoMac.CoreMidi.MidiObject Represents a MIDI device (typically they represent a hardware device, but virtual devices also exist). Devices can contain one or more entities.

A single MIDI hardware device contains one or more entities. For example a single box could contain two independent MIDI tone generators, or a generator and a keyboard.

To obtain a MidiDevice, use the or the methods.

- Property
  0.0.0.0
  System.Int32 To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  MonoMac.Foundation.NSData To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Int32 To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Int32 To be added. To be added. To be added.
- Property
  0.0.0.0
  System.String To be added. To be added. To be added.
- Property
  0.0.0.0
  System.String To be added. To be added. To be added.
- Property
  0.0.0.0
  System.String To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Int32 To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Int32 Returns the number of MIDI entities in this device.
- Method
  0.0.0.0
  MonoMac.CoreMidi.MidiEntity `` The index of the entity Returns the specified entity. An object representing the specified entity, or null on error. To be added.
- Property
  0.0.0.0
  System.String To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.String To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Int32 To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Int32 To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Int32 To be added. To be added. To be added.
- Property
  0.0.0.0
  System.String To be added. To be added. To be added.
- Property
  0.0.0.0
  System.String To be added. To be added. To be added.
- Property
  0.0.0.0
  MonoMac.Foundation.NSDictionary To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Int32 To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Boolean To be added. To be added. To be added.
- Property
  0.0.0.0
  System.Int32 To be added. To be added. To be added.